This data is pulled regularly from CCP's ESI interface, which lists all structures with public access. Conversions are made available by Fuzzysteve.įurthermore all structure names known to A4E are being listed with their IDs. The data for these is taken from the CCP static data export and the therein provided table "staStations". These have been placed by CCP and cannot be destroyed. The following page lists the IDs of NPC stations within EVE Online with their respective names. Do not recommend.Several functions of this site take station IDs as arguments. Load times are also abysmal on the Switch. The long advance to Odin's Hall at the end of the game is adorned with Romanesque statues of backers. I also found that the obsequious placement of monuments in-game to Kickstarter backers pulled me completely out of the immersion of the world the game was trying to build. I enjoyed Thora's story, but 20 minutes of total narrative isn't worth the 3-to-4 hours of actual uninspired gameplay that neither assists the story nor could stand on it's own. I didn't find the game to be difficult, but the game was clearly designed to tell a visual story, yet the combat feels ham-fisted and just isn't very good. Sluggish controls, obtuse hit boxes, and broken geometry do not send themselves well to the combat driven levels or bosses. The narrative does a nice job of balancing Thora's personal story with more overarching Norse myths, which I found to be refreshing. The narrative does a nice job of balancing Thora's personal story with The art style is pretty and intricate.
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